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1. Production Time effiecency??? - in Science and Industry [original thread]
GC13's awesome production guide is floating around the intarweb somewhere, I'd suggest looking there. Off the top of my head: "time waste" = Waste factor/(1+PE), where the waste factor is about 0.25 of build time. Repopulate Low-Sec Paxton...
- by Daos Leghki - at 2007.01.10 20:24:00
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2. Capitol ship manufacturing... How? - in Science and Industry [original thread]
If you're only looking to build one for yourself, you're really better off buying one. The BPOs for the dread and the components are very expensive. Repopulate Low-Sec Paxton Industries is Recruiting
- by Daos Leghki - at 2007.01.09 03:42:00
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3. ME/PE.....optimum level formula? - in Science and Industry [original thread]
Waste = 0.1 / (1 + ME_level) Draw your own conclusions to the "optimal" ME, but perfect ME is as someone above me mentioned, the highest material cost/5. You will almost never research that much, because ME is a diminishing returns function, and...
- by Daos Leghki - at 2006.12.19 06:01:00
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4. How do you deal with costs while producing (anything)? - math included - in Science and Industry [original thread]
Edited by: Daos Leghki on 19/12/2006 05:57:41 On ammunition, profit per unit is usually quite low. It is rarely more than 5 isk/unit (not per run) which is about what you're getting. The key to ammunition is volume. People buy craploads upon c...
- by Daos Leghki - at 2006.12.19 05:56:00
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5. Convential Wisdom for Mining Ops - in Science and Industry [original thread]
Originally by: Verite Rendition Originally by: Daos Leghki 2. Mine aligned. It will only take a few seconds to accelerate to speed, but a long time to turn. Aligning saves lives. I thought we had already proven that you turn o...
- by Daos Leghki - at 2006.12.11 13:15:00
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6. Investment - in Science and Industry [original thread]
Wow, this is either a very cunning satirical joke, or a really badly planned out scam If you're serious, explain your plan to people. Or at least explain your plan to someone others can trust. No one just gives you ISK without some sort of rea...
- by Daos Leghki - at 2006.12.11 02:21:00
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7. Convential Wisdom for Mining Ops - in Science and Industry [original thread]
A few relatively obvious things that people often forget to do: 1. Mine away from the warpin point. You don't want to be in scramble range when someone surprises you at a belt. 2. Mine aligned. It will only take a few seconds to accelerate to sp...
- by Daos Leghki - at 2006.12.11 02:18:00
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8. Miner mindset versus PvP mindset in a corp - is it just me? - in Science and Industry [original thread]
Unless it's a mining corp, sure. TBH, it's not an "in corp" thing, but an Eve thing. Everyone tends to look down on miners. I don't know why, it maybe because they are distinct from the PvP population and so can be ostracized, or because people fe...
- by Daos Leghki - at 2006.12.05 10:18:00
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9. Mineral reqs of Tier3 BS - in Science and Industry [original thread]
The Rokh is more dense? Repopulate Low-Sec Paxton Industries is Recruiting
- by Daos Leghki - at 2006.11.30 06:11:00
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10. MINING RIGHTS - in Science and Industry [original thread]
I was under the impression that Ashab is high-sec. Repopulate Low-Sec Paxton Industries is Recruiting
- by Daos Leghki - at 2006.11.27 08:20:00
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11. Can Freighters Jettison Cargo? - in Science and Industry [original thread]
can someone confirm the sec containers thing? It'd be a huge pain to have to use them, but it'd be worth it for a freighterful of goods. Seems a bit too good to be true, tbh. I also seem to recall something about freighters not being able to use c...
- by Daos Leghki - at 2006.07.09 00:03:00
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12. Can Freighters Jettison Cargo? - in Science and Industry [original thread]
Originally by: Racetrack Express Thanks for the input fellas. Looks like my plans for total galactic domination have failed miserably! QFT
- by Daos Leghki - at 2006.07.08 02:30:00
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13. Freighter rates - in Science and Industry [original thread]
Originally by: Dark Shikari They are profitable... there are no operating costs Time is an operating cost. I mean profitable with respect to your investment (<1bil) and with the opportunity cost compared to, say, mining or ratt...
- by Daos Leghki - at 2006.07.03 22:19:00
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14. Freighter rates - in Science and Industry [original thread]
@_@ how do people make freighters profitable at those rates.......
- by Daos Leghki - at 2006.07.03 06:26:00
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15. Freighter rates - in Science and Industry [original thread]
Well....I'm very greedy...aren't you glad I asked on the forums
- by Daos Leghki - at 2006.07.03 02:25:00
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16. Freighter rates - in Science and Industry [original thread]
Greetings, I am looking into skilling up for a freighter. This is primarilly to benefit my corp, but I intend to make owning one worthwhile. So, I'm wondering what rates do people charge for moving things with freighters. Please post the rate and...
- by Daos Leghki - at 2006.07.02 22:29:00
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17. Can Freighters Jettison Cargo? - in Science and Industry [original thread]
As above, is it possible for a freighter to jettison cargo for someone else to pick up?
- by Daos Leghki - at 2006.06.28 21:42:00
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18. POS Access questions - in Science and Industry [original thread]
Oooh, thanks for the answer. Not quite what I'd hoped, but better than I expected. Go figure
- by Daos Leghki - at 2006.06.05 05:44:00
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19. POS Access questions - in Science and Industry [original thread]
Ouch. Thanks for the reply. Anyone know about the access stuff?
- by Daos Leghki - at 2006.06.04 16:02:00
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20. Laboratories and stations - in Science and Industry [original thread]
AFAIK, you do not need an NPC station, just a Mobile Lab Array and a Control Tower. Don't quote me on that, though, I don't have a POS.
- by Daos Leghki - at 2006.06.04 08:40:00
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